Monday, May 3, 2010

On The End of The Semester and X3: Terran Conflict

With the end of the semester comes the crunch of exam time. Indeed, why did I start writing this blog in mid-April when I was fully aware that exams'd be hittin' in less than a month? Because I frankly can, to be honest. I find that I always have enough time to do all the studying I need to do and get in some internship hunting or gaming time. The Distant Worlds AAR I have been working on won't be effected so much, but I have installed a few oldies of mine lying around on my Steam account just for some extra funs.

Games like X3: Terran Conflict; a game I stopped playing because it 'felt' extremly buggy and am now giving another shot at thanks to all the new Steam achievements that was recently added to it, as well as and Mass Effect; already beaten it once, but do want to go through it again on Renegade (the Dark Side, whatever...) for even more funs! This blogthor is just getting warmed up.

Of course, work and researching comes first, so what little time I have to squeeze in for gaming (mostly during the weekends) will be posted up on this blog in some way, shape or form. For the most part, though, I'll be posting little updates like this here instead.

Yesterday, in X3: Terran Conflict (the ultimate space trade and combat simulator... well... maybe not as massive as Eve Online, but still pretty cool), I learned how to set up trade ships to do manual trade runs. I can now make money without doing it myself and waiting as my ship plods around the galaxy at a boring 75 m/s (x10 SETA compression comes out to an experienced velocity of 750 m/s; still fairly slow considering the 60+ km distances the ship sometimes has to go)! That's one thing I wish you could do in Eve Online; set up an NPC network that does the trading for you. Oh sure, you need to keep an eye on the routes and make sure that it maintains a good level of profitability (versus, say, hiring NPC pilots to do the work for you) as well as keep them secure as they fly through low-sec, but that would help take the tedium away!

I'll keep everyone updated on X3 as I go along, though it will more likely be "Oh my Gawd I didn't know you could do [insert useful ability] in this game!". Playing X3 heuristically is definitely my biggest challenge to date (though it comes very close to figuring out how to play Dwarf Fortress).

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